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OctaneRender 2019 for Unreal Engine: an alternative to UE4’s own real-time ray tracingĪs well as introducing the new Prime user tier, both OctaneRender 2019 for Unreal Engine and OctaneRender for Blender are new releases in their own right. Updated: Otoy tells us that all of the free editions have a one-GPU limit. Otoy’s release announcements don’t say how many GPUs the new editions support, but this forum thread suggests that the Blender version is free only on a single GPU. The firm’s online FAQs identified Blender as the next edition to get a free release – at the time, the next free plugins were due to roll out “around Q1 2019” – but said that Otoy might “need to rethink the two-GPU limit as a differentiation from the paid tiers” with OctaneRender 2018.1 onwards. In the event, the first edition of OctaneRender to get a free edition was OctaneRender for Unity, released last December, whose own Prime edition is free for use on a single GPU.
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At the time, it was expected to be available for use on up to two local GPUs. Otoy first mooted the idea of a free version of the renderer back when OctaneRender 4.0 was released as a public preview last March. Otoy has launched a new free Prime usage tier for OctaneRender, its GPU renderer, at Siggraph 2019.Ĭurrently, two editions of the software are available free: OctaneRender 2019 Prime for Unreal Engine and OctaneRender 2019 Prime for Blender 2.8, both released at the show as experimental builds.Įxtending the free Prime edition to UE4 and Blender as well as Unity
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